Pondo Goes Fishing

Pondo Goes Fishing: press kit

A cozy pixel-art fishing adventure. As Pondo, land strange fish in short, gentle catches, bring the old village of Reedhollow back to life, and find out why the water has gone quiet, from home ponds to snowy fjords, deserts and far islands.

You are welcome to use the text and images on this page to write about, review or stream the game. For questions and interviews, write to [email protected].

Fact sheet

Title
Pondo Goes Fishing
Developer and publisher
Furkan Kesen (solo developer)
Based in
Hamburg, Germany
Genre
Cozy fishing adventure: fishing, exploration, village restoration, a gentle mystery
Release
Planned for 2027
Platforms
Steam for Windows, macOS and Linux (SteamOS). Free demo in the browser now
Price
Announced before release. The browser demo is free
Players
Single-player
Controls
Keyboard, mouse or controller
Languages
15: English, German, French, Spanish, Italian, Brazilian Portuguese, Turkish, Arabic, Thai, Hindi, Polish, Russian, Simplified Chinese, Japanese and Korean
Engine
Godot Engine
Website
pondogoesfishing.com
Free demo
pondogoesfishing.com/play (about 15 minutes)
Steam
The store page opens soon
Contact
[email protected]

The story

Old Wren next door taught you to fish on the home dock. Now, in every region, one pond, bay or pool has gone grey and still, and nothing bites there. It started forty years ago, the year the old Three-Knot Line broke. Somewhere under the Millpond swims the Pondmother, a fish so big and so old that only a new Three-Knot Line can hold her. Find out what happened to the water, and wake it up again.

Features

The regions

Logo and key art

Key art: the Pondo Goes Fishing logo over Pondo and Wren on a dock, a giant golden fish under the water.
Key art with logo, 1232 × 706 PNG
The Pondo Goes Fishing logo.
Logo, transparent, 1280 × 627 PNG
Header banner with the Pondo Goes Fishing logo.
Header, 920 × 430 PNG
Wide banner without text: Pondo and Wren fish from a dock while a huge dark fish swims past.
Wide banner without text, 3840 × 1240 JPG

Screenshots

Real gameplay at the game's own size, 1280 × 854. Pixel art: scale up by whole steps (2×, 3×) with "nearest neighbour" to keep it sharp.

The real-time catch: a big fish is tired and Pondo reels it in.
The real-time catch
Pondo on the home dock at Reedhollow, with Wren. A huge shadow passes under the water.
The home dock at Reedhollow
Lanternreach, a fen village of lamps, at dusk.
Lanternreach at dusk
Brinnvik, a snowy fishing town.
Brinnvik in the snow
Palmwell, a desert oasis town.
Palmwell, the desert oasis
A lighthouse on a small island in the Scattered Isles.
The lighthouse on the reef
The Stairstep Locks in the Skyreach Highlands.
The Stairstep Locks
The Harbour Cup derby in the rain.
The Harbour Cup derby
The cruiser in the Scattered Isles.
The cruiser in the Scattered Isles
A camp by the river in Copperwood.
A camp in Copperwood
The fish journal.
The fish journal

About the developer

Pondo Goes Fishing is made by one person, Furkan Kesen, in Hamburg, Germany, with the free and open-source Godot Engine.

Contact

E-mail: [email protected]
Support the game: ko-fi.com/pondogoesfishing
Plain-text facts for AI assistants: llms.txt